Make Mimics Monstrous

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The Mimic can be so much more than a tricky way to say "take damage" by a DM.

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Mimics are the classic monster that's fun in concept, horrendous on execution. They are designed to be a trap that cannot be detected, and this drives us up a wall. So join us as we talk about what elements we would add that make them a lot more useful and fun for us to include in our games. We start off in the Strategy Stateroom to analyze what they can do, and what we can do to make them great. We think there absolutely needs to be some form of foreshadowing, and they've gotta have a reason to exist. Without those elements, we feel so deeply cheated when one of these little bitey critters latches onto our characters.

Then we go to Lamashtu's Breeding Pit, to see how we can add onto this classic beast to make it even more sinister. We consider its intelligence, it's ability for self control, and what other senses it could fool. By the end, we've got a monster that will be a compelling challenge for any trusty band of adventurers.

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